Chests and random system
Last updated
Last updated
In Battlico, chests play an important role in the game's economy and progression system. Chests can be obtained by players for keys, which can be purchased inside the game for the in-game currency "LICO". LICO is the token of the game on the Polygon network, which is a blockchain network known for its fast and inexpensive transactions.
The chests in Battlico contain a variety of in-game items, including character skins, new abilities, and other items. The contents of the chests are randomly generated, which means that players never know exactly what they will receive when they open a chest.
We have developed a large randomization system, in some categories of items there are several indicators that are randomly selected when opening the chest.
For example, characters' clothes have indicators such as "quality", consisting of 5 states from worst to best. Also, the skin has the opportunity to get a random passive ability that affects the performance of the character wearing this skin. Thus, there are variations that are very difficult to obtain, and the price for them will be appropriate.
At the same time, the passive abilities of clothes will not affect the game in a fundamental way, only adding some additional features.
Also, in a random order, keys to the chests are issued after playing certain modes.
This random system has been a controversial topic in the gaming industry, with some players feeling that it is unfair and promotes a pay-to-win mentality. However, Anarch4 has taken steps to ensure that the system is fair and transparent for all players.
The game uses a provably fair system, which means that the results of the random generation are determined by the blockchain network and cannot be tampered with. This ensures that all players have an equal chance of receiving valuable items from the chests.